Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
NEW
Wild Wild Weather
NEW
Creatures & Characters
A Life in Three Acts
NEW
Lost and Broken Demigods
NPC Generator
NPC Name Generator
NEW
Personal Mottos
Working Stiffs
NEW
Powers & Effects
Devilish Deals
NEW
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
NEW
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
NEW
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Curses! Curses!
(d20)
You were born this way or you crossed the wrong witch doctor.
1
Develop gills; must become aquatic.
2
Your left and right hand are switched.
3
Your vision becomes incredibly acute but you are constantly seeing horrifying apparitions in your periphery.
4
Nimbus of darkness surrounds your head.
5
Brutality: slain enemies must be minced.
6
A thick, smelly fluid leaks out of your mouth anytime you speak.
7
Revert to a baby. Wahh.
8
Sticks and stones break your bones, and now words do too.
9
You worship the first thing you see every morning.
10
Become a god's plaything.
11
Merchants hate you. All prices 2x.
12
Begin to grow an additional appendage.
13
Stub toe at any opportunity.
14
Run incredibly fast but fall incredibly often.
15
Refuse to wear armor.
16
Must walk backwards.
17
Wake up each morning covered in leeches.
18
Speak only in tongues.
19
Blood rage: once wounded you must fight until all enemies eliminated.
20
Your dreams come true, but for someone else.