Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
NEW
Wild Wild Weather
NEW
Creatures & Characters
A Life in Three Acts
NEW
Lost and Broken Demigods
NPC Generator
NPC Name Generator
NEW
Personal Mottos
Working Stiffs
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Powers & Effects
Devilish Deals
NEW
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
NEW
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
NEW
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
The naturalist Nizzee Sarecic was bludgeoned to death with a book of matches. At least one clue was left behind: the victim is clutching a book to their chest: Harpies, Witches, and Druids. Find out who did it.
2
You've heard stories of a stone that detects magic but makes the bearer blind. Go find it in the plains below the Intangible Crater.
3
An undead apelike beast is eating the livestock in the plains below Whitfield's Marsh. It must be incapacitated when the sun is high in the sky.
4
Take the Vine-entwisted Handstaff of Drizzle to the Stones of Tomorrow and give it back to the earth.
5
A despicable duke named Toki Pirih is planning to use their unquenchable rage to dispel the curse which haunts them. Kill them before they have the chance.
6
An earl named Motohiro is hellbent on obtaining something: a jar of urine that allows a person to leap high and far. Help Motohiro find it, or find it first.