Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
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Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
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Wild Wild Weather
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Creatures & Characters
A Life in Three Acts
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Lost and Broken Demigods
NPC Generator
NPC Name Generator
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Personal Mottos
Working Stiffs
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Powers & Effects
Devilish Deals
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Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
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Items & Artifacts
Abhorrent Artifacts
A Critical Armament
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Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
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Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
(d6)
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
Voyage with the informant Nika Rainier through the Darkest Roost. They are willing to pay for your assistance as an escort if you help them find the the Stake of Itching.
2
A blackguard named Darry Wolff is watching and recording your every deed in the hopes of getting you imprisoned. Deal with it.
3
A happy wizard named Ziga is hellbent on obtaining something: a small magnifying lens that must be buried each night. Ziga is willing to provide a piece of useful local knowledge in exchange for finding it.
4
Something lurking in the night is digging an unearthly well due east of Lyre's Tunnels. Go there and discover what you can.
5
Take Duncan's Lemon to the Falling Crossing and smash it with the holy stones found therein.
6
The heretical priest Masr Ruis has run off with the Mesmerizing Wand. Do whatever it takes to reclaim it!