Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
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Wild Wild Weather
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Creatures & Characters
A Life in Three Acts
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Lost and Broken Demigods
NPC Generator
NPC Name Generator
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Personal Mottos
Working Stiffs
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Powers & Effects
Devilish Deals
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Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
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Items & Artifacts
Abhorrent Artifacts
A Critical Armament
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Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
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Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
(d6)
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
You meet an apothecary who is deaf and mute. They want you to do some exploring for them. Head to the Listless Confluence and see if you can find the treasure room of the Vroom family.
2
Haul the Black Token of Sin to the Wood of Nails and break it in twain.
3
An escaped convict named Ursula Gombocnik is planning to use their immortal blood to bolster their dark powers. Kill them before they have the chance.
4
While drinking at the Naked Cleaver Lodge, you met a heartless scoundrel named Zara. They want you to dig around the Vibrating Tower until you find their lost small iron sundial. They claim it's something their grandfather brought back from the war, stashed in an uncomfortable place.
5
Watch over the shopkeeper Zan Osterc on their exploration of the Crater of Grief.
6
An infamous sneakthief named Korka Flash desecrated what you held sacred and now they must suffer. Find a childish man named Mana in the nearby graveyard. They may know where Korka is.