Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
NEW
Wild Wild Weather
NEW
Creatures & Characters
A Life in Three Acts
NEW
Lost and Broken Demigods
NPC Generator
NPC Name Generator
NEW
Personal Mottos
Working Stiffs
NEW
Powers & Effects
Devilish Deals
NEW
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
NEW
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
NEW
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
(d6)
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
A duchess named Evelinn wants you to find something: a few teabags that feels smooth to the touch. Help Evelinn find it, or find it first.
2
An asthmatic baron named Wim is in need of something: a wooden owl statue that generates curses. Wim is willing to provide a piece of useful local knowledge in exchange for finding it.
3
A double agent named Lena Kimurg is planning to use their poisonous chemicals to make the world as grim as it appears in their own horrific vision. Kill them before they have the chance.
4
A nightmare-inducing bandit is gobbling the elderly near the glittering waters of Ake's Undercity. It ought to be killed with cold steel.
5
You meet an acolyte who is morbidly obese. They want you to do some exploring for them. Head to the Pond of No Return and see if you can find a hidden temple.
6
You come awake at the Cathedral of Dragons. All of your possessions have been taken, except for a bedroll and a set of wire cutters. You appear to be on the floor of a den that smells like mildew.