GLUMDARK
Random Tables of the Macabre and Mundane
Pre-order the Glumdark Book
Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Ignoble Ends
Incendiary Incidents
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator NEW
Wild Wild Weather NEW
Creatures & Characters
A Life in Three Acts NEW
Animal Oddities
Extremely Unexpected Creatures
Lost and Broken Demigods
Normal People
NPC Generator
NPC Name Generator NEW
Personal Mottos
Suspicious Strangers
Working Stiffs NEW
Powers & Effects
Curses! Curses!
Devilish Deals NEW
Diseases
Double Deformity
Dumb Cantrips for Bad Wizards
Peculiar Potions NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament NEW
Arcane Artifacts
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components NEW
Things Found in a Dungeon
Things Found in a Mage's Tower
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
1
The naturalist Nizzee Sarecic was bludgeoned to death with a book of matches. At least one clue was left behind: the victim is clutching a book to their chest: Harpies, Witches, and Druids. Find out who did it.
2
You've heard stories of a stone that detects magic but makes the bearer blind. Go find it in the plains below the Intangible Crater.
3
An undead apelike beast is eating the livestock in the plains below Whitfield's Marsh. It must be incapacitated when the sun is high in the sky.
4
Take the Vine-entwisted Handstaff of Drizzle to the Stones of Tomorrow and give it back to the earth.
5
A despicable duke named Toki Pirih is planning to use their unquenchable rage to dispel the curse which haunts them. Kill them before they have the chance.
6
An earl named Motohiro is hellbent on obtaining something: a jar of urine that allows a person to leap high and far. Help Motohiro find it, or find it first.