Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
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Wild Wild Weather
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Creatures & Characters
A Life in Three Acts
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Lost and Broken Demigods
NPC Generator
NPC Name Generator
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Personal Mottos
Working Stiffs
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Powers & Effects
Devilish Deals
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Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
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Items & Artifacts
Abhorrent Artifacts
A Critical Armament
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Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
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Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
(d6)
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
You awake imprisoned at the Cross of Contrition. All of your possessions have been taken, except for a tiny saw and a book of matches. You appear to be inside of a dormitory and hear the quiet din of many voices chatting amiably somewhere outside of the chamber.
2
Trap a reanimated creeper, last seen in the Lair of Scorpions. It can only be killed dispassionately, without malice in one's heart.
3
Visit the Sagging Thicket of Grinding, located due south of Whitmore's Habitat. There, you must find three scarecrows and destroy them.
4
Something that leaves a carmine trail is eating the livestock directly east of Blythe's Swamps. It is up to you to set things right.
5
A demonic golem is storming towards the Pompous Sphinx to find the the Fabled Autoharp of The Lost. You must fortify and protect the area!
6
Search the Goblin Tower and find the Mesmerizing Scepter. It won't be easy. Madness commonly afflicts those who spend more than a day here.