Storytelling & Worldbuilding
Bad Omens
Bad Places
Bad Places 2
Defining Life Events
Dubious Discoveries
Festivals and Holidays
Inns and Taverns
Maritime Encounters
Odd Skills and Traits
Quest Seed Generator
NEW
Reasons to Be Evil
Reasons to Leave the Shire
Travel Encounters
Travel Location Generator
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Wild Wild Weather
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Creatures & Characters
A Life in Three Acts
NEW
Lost and Broken Demigods
NPC Generator
NPC Name Generator
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Personal Mottos
Working Stiffs
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Powers & Effects
Devilish Deals
NEW
Diseases
Dumb Cantrips for Bad Wizards
Peculiar Potions
NEW
Items & Artifacts
Abhorrent Artifacts
A Critical Armament
NEW
Books of the Damned
Does It Have a Name?
Rods, Staffs, and Wands
Spell Components
NEW
Things Found in an Abandoned Mine
Things Found in an Alchemist's Lab
Things Found in a Rickety Shack
Things Found in a Tree
Things Found in the Pocket of a Stranger
Weird Weapons
Location Generators
A Cabin in the Woods
A Mysterious Tower
A Seaside Altar
A Sinister Sepulchre
Dour Dour Docks
Six Establishments in Squalor
Quest Seed Generator
(d6)
Even a small idea can yield enormous misery.
These quests are generated by a plot-mangling automaton.
Refresh the page to see more.
Refresh the page to see more.
1
A bloody butcher named Götz Maru Sic is using a series of magical portals to stalk you. Deal with it.
2
Something making a terrible sound is spreading the plague just beyond Linely's Wall. It is up to you to set things right.
3
Travel to and map the Thrashing Falls. But beware: the forest ahead is plunged into a magical darkness.
4
The prospector Kristan Chawla was bound to a tree and starved to death. At least one clue was left behind: a vial of perfume covered in blood. Find out who did it.
5
You've become terribly lost within the Hellacious Opening, and your hands are covered in someone else's blood. You're surrounded by low scrub brush and rustling sounds.
6
Navigate to the Underground Camp and recover the Rotted Cane. It won't be easy. The caves you must proceed through are haunted.